d3f880d917eb45e6b4263b6eb9e1b578f9afc2b9
- Fix Rocket/PropellerHat hitboxes (relative to sprite size, not magic offsets) - Spring now destroys itself on use with squash animation instead of staying invisible - Guard all powerups against double-trigger via consumed flag - Save genesis glow tween reference for clean destroy - Player.die() disables collisions (no more post-death platform bounces) - Replace hardcoded enemy spawn cap 0.5 with DIFFICULTY.maxEnemyRate - Enemy spawn position now anchored to platform X (-60/+60), not random - Powerup spawn clamped to screen bounds - Skip powerup spawn on breaking platforms (was unfair) - ScoreManager.addPoints() public method; remove direct score mutation - HUD elements use setScrollFactor(0) instead of per-frame repositioning - All magic numbers extracted to SCORE / PHYSICS / POWERUP_DURATION config - Remove dead code: showDeathVignette, drawDebug, createParticles, deathOverlay - Remove dead constants: PLATFORM_WIDTH/HEIGHT, PLAYER_MAX_SPEED, tileBias - Remove SUBMIT TO CHAIN fake button, replace with Coming Soon text - Safer cleanup loop: collect-then-destroy instead of mutating during iterate - gwei particles now have setScrollFactor(0.3) for parallax depth
🚀 Naddie Jump — Monad Edition
A vertical endless jumper inspired by Doodle Jump, themed around the Monad Blockchain ecosystem.
Play as Naddie, the purple Monad mascot, and jump your way up through blockchain blocks while avoiding bugs, high gas fees, and collecting power-ups like the Propeller Hat and Fast Transaction Rocket!
🎮 Features
- Classic Doodle Jump gameplay with blockchain twist
- 4 platform types: Stable, Pending (moving), Reverted (breaking), Genesis (gold 2× multiplier)
- 3 power-ups: Spring (super jump), Propeller Hat, Rocket Ride
- 2 enemy types: Software Bugs and High Gas Fee traps
- Combo system: Chain jumps for score multipliers up to ×3
- Milestones: Visual celebration every 100 blocks ("New Epoch!")
- Adaptive difficulty: Gaps widen and enemies appear more often as you climb
- Touch & keyboard controls: Arrow keys, WASD, or tap left/right sides
- Web3-ready architecture:
BlockchainManagerstub ready for Monad integration
🛠 Tech Stack
| Layer | Tech |
|---|---|
| Engine | Phaser 3.70 |
| Build | Vite |
| Language | JavaScript (ES6+) |
| Future Blockchain | Monad EVM + Viem/Ethers |
🚀 Quick Start
npm install
npm run dev
Open http://localhost:5173 in your browser.
📁 Project Structure
src/
scenes/
BootScene.js # Asset loading & atlas generation
MenuScene.js # Main menu & leaderboard mock
GameScene.js # Core gameplay loop
GameOverScene.js # Results & restart
entities/
Player.js # Naddie character
Platform.js # Stable / Moving / Breaking / Genesis
Enemy.js # Bugs & Gas Fee traps
Spring.js # Super jump pad
PropellerHat.js # Fly power-up
Rocket.js # Rocket ride power-up
managers/
PlatformManager.js # Procedural generation
ScoreManager.js # Gas Score & Block Height
BlockchainManager.js # Web3 abstraction stub
config/
game.config.js # Balance constants
utils/
sprite-atlas.js # Sprite sheet coordinates
contracts/
NaddieJump.sol # Future on-chain leaderboard
🔗 Blockchain Roadmap
Phase 1 — Off-chain (Current)
- Fully playable browser game
- localStorage high scores
Phase 2 — On-chain Scores
- Deploy
NaddieJump.solon Monad testnet - Submit scores via
viem - On-chain leaderboard
Phase 3 — Economy
- ERC-20
$GWEItoken rewards - NFT skins for Naddie
- Daily on-chain tournaments
🎨 Credits
- Character & art concept: user-provided sprite sheet
- Engine: Phaser 3
- Font: Press Start 2P
📄 License
MIT — built for the Monad ecosystem.
Description
Languages
JavaScript
99.3%
HTML
0.7%