be1933f3ba850e358b3220c98d04cf4168c476dc
Coins: collectible dropped in clusters (lines/arcs) above platforms; collected on overlap, banked into a persistent wallet at game over, shown in HUD and on the GameOver screen. Magnet power-up pulls nearby coins toward the player for 6s (HUD duration bar). Gas Limit shield power-up grants a cyan aura that absorbs one enemy hit instead of dying, then breaks. New procedural textures (coin/magnet/shield), spawn weights, durations, sound, and stats (coins collected, GWEI wallet) wired through ScoreManager/StatsManager/Settings. Verified via in-browser sim: coins spawn, magnet pull 100px to 10px, collect increments GWEI, shield absorbs a hit (no game over) while no shield = death.
🚀 Naddie Jump — Monad Edition
A vertical endless jumper inspired by Doodle Jump, themed around the Monad Blockchain ecosystem.
Play as Naddie, the purple Monad mascot, and jump your way up through blockchain blocks while avoiding bugs, high gas fees, and collecting power-ups like the Propeller Hat and Fast Transaction Rocket!
🎮 Features
- Classic Doodle Jump gameplay with blockchain twist
- 4 platform types: Stable, Pending (moving), Reverted (breaking), Genesis (gold 2× multiplier)
- 3 power-ups: Spring (super jump), Propeller Hat, Rocket Ride
- 2 enemy types: Software Bugs and High Gas Fee traps
- Combo system: Chain jumps for score multipliers up to ×3
- Milestones: Visual celebration every 100 blocks ("New Epoch!")
- Adaptive difficulty: Gaps widen and enemies appear more often as you climb
- Touch & keyboard controls: Arrow keys, WASD, or tap left/right sides
- Web3-ready architecture:
BlockchainManagerstub ready for Monad integration
🛠 Tech Stack
| Layer | Tech |
|---|---|
| Engine | Phaser 3.70 |
| Build | Vite |
| Language | JavaScript (ES6+) |
| Future Blockchain | Monad EVM + Viem/Ethers |
🚀 Quick Start
npm install
npm run dev
Open http://localhost:5173 in your browser.
📁 Project Structure
src/
scenes/
BootScene.js # Asset loading & atlas generation
MenuScene.js # Main menu & leaderboard mock
GameScene.js # Core gameplay loop
GameOverScene.js # Results & restart
entities/
Player.js # Naddie character
Platform.js # Stable / Moving / Breaking / Genesis
Enemy.js # Bugs & Gas Fee traps
Spring.js # Super jump pad
PropellerHat.js # Fly power-up
Rocket.js # Rocket ride power-up
managers/
PlatformManager.js # Procedural generation
ScoreManager.js # Gas Score & Block Height
BlockchainManager.js # Web3 abstraction stub
config/
game.config.js # Balance constants
utils/
sprite-atlas.js # Sprite sheet coordinates
contracts/
NaddieJump.sol # Future on-chain leaderboard
🔗 Blockchain Roadmap
Phase 1 — Off-chain (Current)
- Fully playable browser game
- localStorage high scores
Phase 2 — On-chain Scores
- Deploy
NaddieJump.solon Monad testnet - Submit scores via
viem - On-chain leaderboard
Phase 3 — Economy
- ERC-20
$GWEItoken rewards - NFT skins for Naddie
- Daily on-chain tournaments
🎨 Credits
- Character & art concept: user-provided sprite sheet
- Engine: Phaser 3
- Font: Press Start 2P
📄 License
MIT — built for the Monad ecosystem.
Description
Languages
JavaScript
99.4%
HTML
0.6%