57f9e2f282a0366862a5545efbb665cd01ca5aaf
- AchievementsManager with 10 unlockables and toast popups (Genesis Block, Chain Reaction x3, Bug Hunter, First Flight, Liftoff, Power Trip, Survivor 500, Skyscraper 1000, Speedrun 100/60s, Gas Baron 50k) - Score popups: +N text floats above player on every landing (gold and larger for genesis platforms) - Powerup duration bar in HUD bottom, color-coded per power-up, uses scaleX for smooth depletion animation - New enemy: Failed Tx, falls from above with sine drift, unlocks at difficulty > 800, can be stomped, tinted red - Dynamic background: dark cosmic overlay alpha scales with height (max 0.5 at very high altitudes) - Achievement hooks integrated into ScoreManager, GameScene - Combo no longer resets if combo was already 0 (was triggering log spam)
🚀 Naddie Jump — Monad Edition
A vertical endless jumper inspired by Doodle Jump, themed around the Monad Blockchain ecosystem.
Play as Naddie, the purple Monad mascot, and jump your way up through blockchain blocks while avoiding bugs, high gas fees, and collecting power-ups like the Propeller Hat and Fast Transaction Rocket!
🎮 Features
- Classic Doodle Jump gameplay with blockchain twist
- 4 platform types: Stable, Pending (moving), Reverted (breaking), Genesis (gold 2× multiplier)
- 3 power-ups: Spring (super jump), Propeller Hat, Rocket Ride
- 2 enemy types: Software Bugs and High Gas Fee traps
- Combo system: Chain jumps for score multipliers up to ×3
- Milestones: Visual celebration every 100 blocks ("New Epoch!")
- Adaptive difficulty: Gaps widen and enemies appear more often as you climb
- Touch & keyboard controls: Arrow keys, WASD, or tap left/right sides
- Web3-ready architecture:
BlockchainManagerstub ready for Monad integration
🛠 Tech Stack
| Layer | Tech |
|---|---|
| Engine | Phaser 3.70 |
| Build | Vite |
| Language | JavaScript (ES6+) |
| Future Blockchain | Monad EVM + Viem/Ethers |
🚀 Quick Start
npm install
npm run dev
Open http://localhost:5173 in your browser.
📁 Project Structure
src/
scenes/
BootScene.js # Asset loading & atlas generation
MenuScene.js # Main menu & leaderboard mock
GameScene.js # Core gameplay loop
GameOverScene.js # Results & restart
entities/
Player.js # Naddie character
Platform.js # Stable / Moving / Breaking / Genesis
Enemy.js # Bugs & Gas Fee traps
Spring.js # Super jump pad
PropellerHat.js # Fly power-up
Rocket.js # Rocket ride power-up
managers/
PlatformManager.js # Procedural generation
ScoreManager.js # Gas Score & Block Height
BlockchainManager.js # Web3 abstraction stub
config/
game.config.js # Balance constants
utils/
sprite-atlas.js # Sprite sheet coordinates
contracts/
NaddieJump.sol # Future on-chain leaderboard
🔗 Blockchain Roadmap
Phase 1 — Off-chain (Current)
- Fully playable browser game
- localStorage high scores
Phase 2 — On-chain Scores
- Deploy
NaddieJump.solon Monad testnet - Submit scores via
viem - On-chain leaderboard
Phase 3 — Economy
- ERC-20
$GWEItoken rewards - NFT skins for Naddie
- Daily on-chain tournaments
🎨 Credits
- Character & art concept: user-provided sprite sheet
- Engine: Phaser 3
- Font: Press Start 2P
📄 License
MIT — built for the Monad ecosystem.
Description
Languages
JavaScript
99.3%
HTML
0.7%