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laude/CHANGELOG.md
AnRil f3367e09de chore+fix: repo hygiene, code-review fixes, audit cleanup
Three independent code reviews + a security audit produced ~200 findings.
This commit lands the high-impact subset. Tests pass (53), typecheck
clean, eslint clean (3 minor exhaustive-deps warnings left).

REPO HYGIENE
- Add .editorconfig, .prettierrc.json, .prettierignore.
- Add ESLint flat config (.eslintrc.cjs) — correctness-focused, no style
  rules (Prettier owns formatting).
- Add `format` / `format:check` / `lint` npm scripts.
- Add CHANGELOG.md (Keep a Changelog format, back-filled to 0.1.x).
- Reformat all source via Prettier so future diffs stay small.

DATA SAFETY (src/main/store.ts)
- Atomic write (tmp + rename) with retry on transient EBUSY/EPERM —
  was non-atomic writeFileSync, vulnerable to truncation on power loss.
- On corrupt JSON, rename to `app-state.json.corrupt-<ts>` instead of
  silently overwriting the user's exercises/history with defaults.
- Validate parsed shape before merging — reject arrays/scalars where
  objects expected; per-field array checks.
- Strip `id` from incoming patches in updateExercise/updateChallenge —
  a runtime caller (IPC) could otherwise smuggle id changes through.
- clearHistory now refuses an unbounded wipe (no beforeTs => no-op);
  callers must pass an explicit boundary.
- unref() the debounce timer so it doesn't keep the event loop alive.

SECURITY (src/main/*)
- gsi-server: hard 256 KB body cap (was unbounded — local OOM vector),
  reject any Origin/Sec-Fetch-Site header (blocks browser CSRF from
  visited pages), require application/json Content-Type, generic 400
  on parse error (no error string echo to client), closeAllConnections
  + async close on stop.
- dota2: validate auth.token from payload with timingSafeEqual against
  the per-install token — was unauthenticated, any local process could
  forge match-end events. Narrow object shape before spread-merge to
  avoid throws on hostile payloads like {player:"x"}. Reset latest /
  prevState after match_end so the next match starts clean.
- ipc: gate `dev:simulateMatchEnd` registration behind `!app.isPackaged`
  so it does not exist in shipped builds.
- preload: gate the matching `simulateMatchEnd` export behind
  `import.meta.env.MODE !== 'production'` so the bundler dead-code-
  eliminates it from the production preload bundle.
- windows: shell.openExternal allowlist (http/https/mailto only) — was
  forwarding any URL, including file:/javascript:/custom URI handlers
  (some Windows handlers have been RCE vectors). will-navigate blocks
  navigation to anywhere except file:// or the dev URL.

CORRECTNESS (src/main/* + src/shared/*)
- shared/types.ts isQuietAt: fix wrap-around + day-of-week filter.
  With from=22:00 to=07:00 days=[Mon..Fri], the window started THE
  PREVIOUS DAY when we're in the AM half — old code checked today's
  day-of-week and got the wrong answer Sat 02:00 and Mon 01:00. Now
  the filter is evaluated against the window's START day. Also reject
  malformed HH:MM strings instead of producing NaN.
- scheduler: call broadcastState() after firing exercises so the
  renderer's Dashboard/Exercises pages don't show stale nextFireAt
  until the next state-changing IPC. Guard powerMonitor listeners
  against double-registration on dev hot-reload.
- dota2: fix `launchOptionStatus = steamRunning ? 'queued' : 'queued'`
  tautology — both branches now correctly read 'queued'.
- steam-launch-options: replace `require('node:fs')` inside atomicWrite
  with the top-level import; retry on transient EBUSY/EPERM.

CORRECTNESS (src/renderer/*)
- lib/history.ts: replace `today.getTime() - i * MS_DAY` arithmetic
  with `setDate(date - i)` calendar arithmetic in dailyRepsRange and
  currentStreak — DST transitions shift epoch math by ±1h and cause
  dayKey() to emit duplicate or missing days at the boundary.
- lib/icon.tsx: restrict name lookup to ICON_CHOICES set — an arbitrary
  string from a corrupted state file could otherwise resolve to
  unrelated Lucide exports and crash the renderer.
- lib/format.ts: guard formatCountdown against NaN/Infinity.
- i18n/index.ts: replace regex-based interpolation with split/join so
  variable values containing regex metacharacters interpolate
  literally; warn in dev on missing keys; clamp pluralRu(-N) via abs.
- ReminderApp: keyboard shortcuts moved INTO ExerciseReminder so Enter
  respects the stepper's `adjusted` flag (was always passing planned
  reps). Stepper capped at 5× planned. Don't hijack Space when a
  button is focused. `key={exercise.id+nextFireAt}` forces a fresh
  component for back-to-back reminders so stepper state resets. Match
  summary view gets Esc-to-close. Functional setMode in onMarkDone
  avoids races against stale `mode.done`.
- UpdaterCard: guard against NaN/Infinity in download-progress events
  (electron-updater fires early events with undefined fields).
- Games: gate DevPanel behind `import.meta.env.DEV` in addition to the
  main-side IPC gate, and narrow the `simulateMatchEnd` access.
- Add aria-labels for the +/- stepper buttons (i18n keys added).

TESTS
- +2 quiet-hours tests covering wrap-around + day-filter combo and
  malformed HH:MM fallback. Total 53 passing.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 23:04:49 +07:00

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# Changelog
Все заметные изменения проекта документируются здесь.
Формат основан на [Keep a Changelog](https://keepachangelog.com/ru/1.1.0/),
проект следует [Semantic Versioning](https://semver.org/lang/ru/).
## [Unreleased]
### Added
- Prettier + ESLint конфиги, скрипты `npm run format` / `npm run lint`.
- `.editorconfig` для единообразного оформления между редакторами.
## [0.5.1] — 2026-05-18
### Fixed
- **Auto-update архитектурно переписан.** Раньше `publish.url` включал
`${version}` и запекался в каждый билд — установленные копии видели
только свой собственный релиз. Введён фиксированный
`…/releases/download/update-channel`, который никогда не меняется.
- Hourly auto-проверка работает в silent-режиме: транзитные сетевые
ошибки (504, TLS drops) больше не показывают красный баннер
«Ошибка проверки». Только ручной клик «Проверить» поднимает ошибку.
- Boot-check ретраит 3 раза с backoff 30s/2m/5m.
- В `Up to date` показывается «проверено N мин назад».
- `release.ps1` теперь публикует в три-четыре места одной командой:
vX.Y.Z, update-channel, и переданные `-BridgeTags` для миграции
пользователей со старых версий.
- `upload-release-assets.ps1` ретраит curl до 4 раз с backoff на 504 /
TLS-сбрасывание; до ретрая проверяет, не залился ли файл на самом
деле (Gitea часто принимает body, но таймаутит ответ).
- Скрипты — ASCII-only (PS5.1 без BOM падает на em-dash).
### Removed
- `.gitea/workflows/*.yml` — Gitea Actions без настроенных runners
оставляли queued runs в репозитории. Релизим через `release.ps1`.
## [0.5.0] — 2026-05-18
### Added
- **История + стрики.** Каждое выполненное упражнение пишется в
`app-state.json` (cap 10k записей, trim oldest 10% на overflow).
Heatmap-календарь 12 недель на Dashboard, ежедневный счётчик
«сделано сегодня», серия дней подряд (с grace-периодом за вчера).
- **Тихие часы.** Окно времени, в которое напоминания подавляются.
Поддержка wrap-around (22:00 → 08:00) и фильтра по дням недели.
- **Частичное выполнение.** Степпер `/+` в окне напоминания: можно
отметить «сделал 5 из 10», в историю запишется честное число.
- README.md на русском — описание, фичи, установка, dev-команды,
архитектура, стек.
### Changed
- `markDone(id, actualReps?)` принимает фактическое число повторений.
### Tests
- `+18` тестов (5 для тихих часов, 13 для истории/стриков). Всего 51.
## [0.4.0] — 2026-05-17
### Added
- **Английская локализация.** Самописная i18n: плоский словарь
~200 ключей × 2 языка + хук `useT()` + плюрализация (CLDR rules
для RU: one/few/many).
- Селектор языка в Settings, переключение мгновенное.
## [0.3.x] — 2026-05-17
Серия мелких релизов с дизайн-итерациями (Apple iOS / macOS aesthetic):
шрифты Plus Jakarta Sans + Bricolage Grotesque, светлая/тёмная/системная
тема, vibrancy sidebar, iOS-grouped lists, spring-анимации.
## [0.2.0] — 2026-05-16
### Added
- Dota 2 Game State Integration: локальный HTTP-сервер парсит callbacks
от Steam, после Победа/Поражение показывает «причитающиеся»
повторения (например `10 смертей × 3 = 30 приседаний`).
## [0.1.x] — 2026-05-15 .. 2026-05-16
Первые публичные сборки: ядро напоминаний (упражнения, интервалы,
иконки), системный трей, автозапуск с Windows, native-уведомления,
NSIS-инсталлятор, auto-update через electron-updater.
[Unreleased]: https://xn--90adajar8af4h.xn--p1ai/git/AnRil/laude/compare/v0.5.1...HEAD
[0.5.1]: https://xn--90adajar8af4h.xn--p1ai/git/AnRil/laude/releases/tag/v0.5.1
[0.5.0]: https://xn--90adajar8af4h.xn--p1ai/git/AnRil/laude/releases/tag/v0.5.0
[0.4.0]: https://xn--90adajar8af4h.xn--p1ai/git/AnRil/laude/releases/tag/v0.4.0
[0.2.0]: https://xn--90adajar8af4h.xn--p1ai/git/AnRil/laude/releases/tag/v0.2.0