Commit Graph

1 Commits

Author SHA1 Message Date
6f5b4d83f7 Phase B: new content — daily challenge, enemies, platform, settings, stats
B1 Seeded RNG + Daily Challenge
- utils/random.js wraps Phaser seedable RND (Between/frac are NOT seedable)
- All gameplay spawning (PlatformManager, Platform, Enemy) uses seeded rng
- GameScene reads mode/seed in init and seeds the run; daily shows a HUD badge
  and keeps a per-day best (daily_<YYYYMMDD>); MenuScene DAILY button;
  GameOver RETRY preserves mode and shows today's best
- Verified: same seed -> identical layout, different seed -> different

B2 New content
- Enemy mev_bot: homing chaser that eases toward the player (unlock >1500)
- Platform reorg: phantom, semi-transparent, vanishes shortly after landing
  (unlock >600); no power-ups on breaking/reorg; SPAWN_RATES + UNLOCK config
- Verified spawn distribution at high difficulty includes all new types

B3 Settings
- SoundManager gains volume (persisted); MenuScene SETTINGS overlay with
  volume stepper, particle-quality Low/High toggle, two-step reset progress

B4 Stats
- StatsManager tracks lifetime games/jumps/stomps/blocks/best combo, flushed
  at game over; MenuScene STATS overlay; hooks in GameScene/ScoreManager

B5 Difficulty tuning via UNLOCK thresholds and rebalanced spawn rates

Functionally verified in-browser via eval (no console errors, deterministic
daily, content spawns, particles emit). Visual screenshot unavailable in the
headless preview because the hidden tab pauses Phaser's loop.
2026-05-29 13:29:34 +07:00