Boost effects rewrite — flame, wind, speed lines, burst, puff

- EffectsManager handles all powerup visual feedback in one place
- Replace circle trail with proper effects per type:
  * Rocket: yellow->red flame particles from feet + occasional bright spark
  * Propeller: white/blue wind streaks around player
  * Spring: gold/green spark trail while ascending fast
- Boost start burst: two expanding rings + radial sparks + camera shake
  (orange/gold for rocket, cyan for propeller, green/gold for spring)
- Boost end puff: gray smoke cloud spreading from player
- Screen edge speed lines during boost (alternate left/right edges)
- Player no longer tilts with horizontal input during boost; rocket
  stays rigid upright with tiny lean, propeller has gentle sinusoidal wobble
This commit is contained in:
2026-05-23 18:43:53 +07:00
parent d509f1df4a
commit de1a3fcf56
3 changed files with 276 additions and 50 deletions

View File

@@ -34,6 +34,24 @@ export class Player extends Physics.Arcade.Sprite {
if (this.x < -this.width / 2) this.x = GAME_WIDTH + this.width / 2;
if (this.x > GAME_WIDTH + this.width / 2) this.x = -this.width / 2;
if (this.state === 'rocket') {
this.rocketTimer -= delta;
this.setVelocityY(ROCKET_VELOCITY);
if (velocityX < 0) this.setFlipX(true);
else if (velocityX > 0) this.setFlipX(false);
// Rocket: rigid upright with tiny lean toward movement
this.setAngle(velocityX === 0 ? 0 : (velocityX < 0 ? -3 : 3));
if (this.rocketTimer <= 0) this.endPowerUp();
} else if (this.state === 'propeller') {
this.propellerTimer -= delta;
this.setVelocityY(PROPELLER_VELOCITY);
if (velocityX < 0) this.setFlipX(true);
else if (velocityX > 0) this.setFlipX(false);
// Propeller: gentle sinusoidal wobble
const wobble = Math.sin(time / 80) * 4;
this.setAngle(wobble + (velocityX < 0 ? -2 : velocityX > 0 ? 2 : 0));
if (this.propellerTimer <= 0) this.endPowerUp();
} else {
if (velocityX < 0) {
this.setFlipX(true);
this.setAngle(-5);
@@ -43,15 +61,6 @@ export class Player extends Physics.Arcade.Sprite {
} else {
this.setAngle(0);
}
if (this.state === 'propeller') {
this.propellerTimer -= delta;
this.setVelocityY(PROPELLER_VELOCITY);
if (this.propellerTimer <= 0) this.endPowerUp();
} else if (this.state === 'rocket') {
this.rocketTimer -= delta;
this.setVelocityY(ROCKET_VELOCITY);
if (this.rocketTimer <= 0) this.endPowerUp();
}
}

View File

@@ -0,0 +1,238 @@
import { GAME_WIDTH, GAME_HEIGHT } from '../config/game.config.js';
const FLAME_COLORS = [0xffd700, 0xffaa00, 0xff6600, 0xff3300, 0xaa0000];
const WIND_COLORS = [0xffffff, 0xbbddff, 0x66aaff, 0x4477cc];
export class EffectsManager {
constructor(scene) {
this.scene = scene;
this.speedLineTimer = 0;
this.lastState = 'normal';
this.springTrailUntil = 0;
}
update(player, delta) {
if (!player || !player.active) return;
const state = player.state;
const now = this.scene.time.now;
if ((state === 'rocket' || state === 'propeller') && Math.abs(player.body.velocity.y) > 150) {
if (state === 'rocket') this._spawnFlame(player);
else this._spawnWind(player);
this.speedLineTimer += delta;
if (this.speedLineTimer > 40) {
this.speedLineTimer = 0;
this._spawnSpeedLine();
}
} else if (state === 'normal' && now < this.springTrailUntil && player.body.velocity.y < -500) {
this._spawnSpringSpark(player);
}
if (this.lastState !== state) {
if ((this.lastState === 'rocket' || this.lastState === 'propeller') && state === 'normal') {
this._spawnEndPuff(player);
}
this.lastState = state;
}
}
startBoost(player, type) {
this._spawnBurst(player, type);
if (type === 'spring') {
this.springTrailUntil = this.scene.time.now + 700;
} else {
this.lastState = type;
}
}
_spawnSpringSpark(player) {
const baseY = player.y + player.displayHeight / 2 - 4;
for (let i = 0; i < 2; i++) {
const jitter = Phaser.Math.Between(-12, 12);
const color = Phaser.Utils.Array.GetRandom([0xffd700, 0xfff066, 0x22c55e, 0xa3e635]);
const size = Phaser.Math.Between(4, 9);
const p = this.scene.add.rectangle(player.x + jitter, baseY, size, size, color, 0.9).setDepth(-2);
this.scene.tweens.add({
targets: p,
x: p.x + Phaser.Math.Between(-25, 25),
y: p.y + Phaser.Math.Between(40, 90),
scaleX: 0,
scaleY: 0,
alpha: 0,
angle: Phaser.Math.Between(-180, 180),
duration: Phaser.Math.Between(400, 600),
ease: 'Quad.easeOut',
onComplete: () => p.destroy(),
});
}
}
_spawnFlame(player) {
const baseY = player.y + player.displayHeight / 2 - 6;
const count = 3;
for (let i = 0; i < count; i++) {
const jitter = Phaser.Math.Between(-9, 9);
const color = Phaser.Utils.Array.GetRandom(FLAME_COLORS);
const size = Phaser.Math.Between(8, 16);
const p = this.scene.add.rectangle(player.x + jitter, baseY, size, size, color, 0.95)
.setDepth(-2);
this.scene.tweens.add({
targets: p,
x: p.x + Phaser.Math.Between(-12, 12),
y: p.y + Phaser.Math.Between(35, 80),
scaleX: 0,
scaleY: 0,
alpha: 0,
angle: Phaser.Math.Between(-180, 180),
duration: Phaser.Math.Between(380, 650),
ease: 'Quad.easeOut',
onComplete: () => p.destroy(),
});
}
// Spark
if (Math.random() < 0.4) {
const spark = this.scene.add.circle(player.x + Phaser.Math.Between(-5, 5), baseY, 2, 0xffffaa, 1)
.setDepth(-1);
this.scene.tweens.add({
targets: spark,
x: spark.x + Phaser.Math.Between(-25, 25),
y: spark.y + Phaser.Math.Between(50, 110),
alpha: 0,
duration: 500,
onComplete: () => spark.destroy(),
});
}
}
_spawnWind(player) {
const count = 2;
for (let i = 0; i < count; i++) {
const angle = Phaser.Math.Between(0, 360);
const radius = Phaser.Math.Between(20, 40);
const startX = player.x + Math.cos(angle * Math.PI / 180) * radius;
const startY = player.y + Math.sin(angle * Math.PI / 180) * radius * 0.5;
const color = Phaser.Utils.Array.GetRandom(WIND_COLORS);
const len = Phaser.Math.Between(6, 14);
const p = this.scene.add.rectangle(startX, startY, len, 2, color, 0.75)
.setDepth(-2);
this.scene.tweens.add({
targets: p,
x: p.x + Phaser.Math.Between(-15, 15),
y: p.y + Phaser.Math.Between(30, 80),
alpha: 0,
scaleX: 0.3,
duration: Phaser.Math.Between(300, 550),
ease: 'Quad.easeOut',
onComplete: () => p.destroy(),
});
}
}
_spawnSpeedLine() {
const cam = this.scene.cameras.main;
const side = Math.random() < 0.5 ? 'left' : 'right';
const x = side === 'left'
? Phaser.Math.Between(0, 40)
: Phaser.Math.Between(GAME_WIDTH - 40, GAME_WIDTH);
const y = cam.scrollY + Phaser.Math.Between(0, GAME_HEIGHT);
const len = Phaser.Math.Between(30, 70);
const line = this.scene.add.rectangle(x, y, 2, len, 0xffffff, 0.45).setDepth(-1);
this.scene.tweens.add({
targets: line,
y: line.y + Phaser.Math.Between(150, 280),
alpha: 0,
scaleY: 0.5,
duration: Phaser.Math.Between(280, 450),
ease: 'Quad.easeIn',
onComplete: () => line.destroy(),
});
}
_spawnBurst(player, type) {
const cx = player.x;
const cy = player.y;
let colorRing, colorSpark;
if (type === 'rocket') { colorRing = 0xff6600; colorSpark = 0xffd700; }
else if (type === 'spring') { colorRing = 0x22c55e; colorSpark = 0xffd700; }
else { colorRing = 0x88ccff; colorSpark = 0xffffff; }
// Expanding ring
const ring = this.scene.add.circle(cx, cy, 14, undefined, 0)
.setStrokeStyle(4, colorRing, 0.9)
.setDepth(-1);
this.scene.tweens.add({
targets: ring,
scale: 6,
alpha: 0,
duration: 380,
ease: 'Quad.easeOut',
onComplete: () => ring.destroy(),
});
// Second slower ring
const ring2 = this.scene.add.circle(cx, cy, 10, undefined, 0)
.setStrokeStyle(3, colorSpark, 0.7)
.setDepth(-1);
this.scene.tweens.add({
targets: ring2,
scale: 4,
alpha: 0,
duration: 520,
ease: 'Quad.easeOut',
onComplete: () => ring2.destroy(),
});
// Radial sparks
const sparkCount = type === 'rocket' ? 16 : 10;
for (let i = 0; i < sparkCount; i++) {
const angle = (i / sparkCount) * Math.PI * 2 + Phaser.Math.FloatBetween(-0.1, 0.1);
const dist = Phaser.Math.Between(50, 110);
const p = this.scene.add.rectangle(cx, cy, 5, 5, colorSpark, 1).setDepth(0);
this.scene.tweens.add({
targets: p,
x: cx + Math.cos(angle) * dist,
y: cy + Math.sin(angle) * dist,
scaleX: 0,
scaleY: 0,
alpha: 0,
duration: 500,
ease: 'Quad.easeOut',
onComplete: () => p.destroy(),
});
}
// Brief camera punch
if (type === 'rocket') {
this.scene.cameras.main.shake(120, 0.006);
} else if (type === 'spring') {
this.scene.cameras.main.shake(60, 0.002);
} else {
this.scene.cameras.main.shake(80, 0.003);
}
}
_spawnEndPuff(player) {
const cx = player.x;
const cy = player.y;
for (let i = 0; i < 8; i++) {
const angle = Phaser.Math.FloatBetween(0, Math.PI * 2);
const dist = Phaser.Math.Between(30, 60);
const size = Phaser.Math.Between(8, 16);
const gray = Phaser.Utils.Array.GetRandom([0x888888, 0xaaaaaa, 0x666666]);
const p = this.scene.add.rectangle(cx, cy, size, size, gray, 0.6).setDepth(-2);
this.scene.tweens.add({
targets: p,
x: cx + Math.cos(angle) * dist,
y: cy + Math.sin(angle) * dist - 15,
scaleX: 1.5,
scaleY: 1.5,
alpha: 0,
duration: Phaser.Math.Between(500, 800),
ease: 'Quad.easeOut',
onComplete: () => p.destroy(),
});
}
}
}

View File

@@ -4,6 +4,7 @@ import { Platform } from '../entities/Platform.js';
import { PlatformManager } from '../managers/PlatformManager.js';
import { ScoreManager } from '../managers/ScoreManager.js';
import { AchievementsManager } from '../managers/AchievementsManager.js';
import { EffectsManager } from '../managers/EffectsManager.js';
import { sound } from '../managers/SoundManager.js';
import { GAME_WIDTH, GAME_HEIGHT, SCORE, PHYSICS } from '../config/game.config.js';
@@ -43,8 +44,7 @@ export class GameScene extends Scene {
this.playerShadow = this.add.graphics();
this.playerShadow.setDepth(-4);
this.trailPoints = [];
this.trailGraphics = this.add.graphics().setDepth(-3);
this.effects = new EffectsManager(this);
this.platformManager = new PlatformManager(this);
this.achievements = new AchievementsManager(this);
@@ -108,7 +108,7 @@ export class GameScene extends Scene {
}
this.updatePlayerShadow();
this.updateTrail();
this.effects.update(this.player, delta);
}
updatePlayerShadow() {
@@ -119,32 +119,6 @@ export class GameScene extends Scene {
this.playerShadow.fillCircle(this.player.x, this.player.y + 42, 16);
}
updateTrail() {
if (!this.player.active) return;
const isFast = this.player.state === 'rocket' || this.player.state === 'propeller';
if (isFast && Math.abs(this.player.body.velocity.y) > 200) {
this.trailPoints.push({ x: this.player.x, y: this.player.y, alpha: 0.5, scale: 1 });
if (this.trailPoints.length > 15) this.trailPoints.shift();
}
for (let i = this.trailPoints.length - 1; i >= 0; i--) {
const point = this.trailPoints[i];
point.alpha -= 0.04;
point.scale -= 0.03;
if (point.alpha <= 0 || point.scale <= 0) {
this.trailPoints.splice(i, 1);
}
}
this.trailGraphics.clear();
for (const point of this.trailPoints) {
const color = this.player.state === 'rocket' ? 0xff4444 : 0x44aaff;
this.trailGraphics.fillStyle(color, point.alpha);
this.trailGraphics.fillCircle(point.x, point.y, 8 * point.scale);
}
}
platformCollisionFilter(player, platform) {
if (!platform || !platform.body) return false;
if (typeof platform.isBroken === 'function' && platform.isBroken()) return false;
@@ -171,17 +145,22 @@ export class GameScene extends Scene {
const px = powerup.x;
const py = powerup.y;
const name = powerup.constructor.name.toLowerCase();
const isSpring = name === 'spring';
const map = { spring: 'spring', propellerhat: 'propeller', rocket: 'rocket' };
const kind = map[name] || name;
const consumed = powerup.onPlayerTouch(player);
if (consumed) {
this.createPowerupParticles(px, py);
this.flashScreen();
if (isSpring) sound.spring();
else sound.powerup();
if (this.achievements) {
const map = { spring: 'spring', propellerhat: 'propeller', rocket: 'rocket' };
this.achievements.onPowerup(map[name] || name);
if (kind === 'spring') {
sound.spring();
this.effects.startBoost(player, 'spring');
} else if (kind === 'propeller' || kind === 'rocket') {
sound.powerup();
this.effects.startBoost(player, kind);
} else {
sound.powerup();
}
if (this.achievements) this.achievements.onPowerup(kind);
}
}
}