Boost effects rewrite — flame, wind, speed lines, burst, puff
- EffectsManager handles all powerup visual feedback in one place - Replace circle trail with proper effects per type: * Rocket: yellow->red flame particles from feet + occasional bright spark * Propeller: white/blue wind streaks around player * Spring: gold/green spark trail while ascending fast - Boost start burst: two expanding rings + radial sparks + camera shake (orange/gold for rocket, cyan for propeller, green/gold for spring) - Boost end puff: gray smoke cloud spreading from player - Screen edge speed lines during boost (alternate left/right edges) - Player no longer tilts with horizontal input during boost; rocket stays rigid upright with tiny lean, propeller has gentle sinusoidal wobble
This commit is contained in:
@@ -34,24 +34,33 @@ export class Player extends Physics.Arcade.Sprite {
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if (this.x < -this.width / 2) this.x = GAME_WIDTH + this.width / 2;
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if (this.x > GAME_WIDTH + this.width / 2) this.x = -this.width / 2;
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if (velocityX < 0) {
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this.setFlipX(true);
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this.setAngle(-5);
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} else if (velocityX > 0) {
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this.setFlipX(false);
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this.setAngle(5);
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} else {
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this.setAngle(0);
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}
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if (this.state === 'propeller') {
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this.propellerTimer -= delta;
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this.setVelocityY(PROPELLER_VELOCITY);
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if (this.propellerTimer <= 0) this.endPowerUp();
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} else if (this.state === 'rocket') {
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if (this.state === 'rocket') {
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this.rocketTimer -= delta;
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this.setVelocityY(ROCKET_VELOCITY);
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if (velocityX < 0) this.setFlipX(true);
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else if (velocityX > 0) this.setFlipX(false);
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// Rocket: rigid upright with tiny lean toward movement
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this.setAngle(velocityX === 0 ? 0 : (velocityX < 0 ? -3 : 3));
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if (this.rocketTimer <= 0) this.endPowerUp();
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} else if (this.state === 'propeller') {
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this.propellerTimer -= delta;
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this.setVelocityY(PROPELLER_VELOCITY);
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if (velocityX < 0) this.setFlipX(true);
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else if (velocityX > 0) this.setFlipX(false);
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// Propeller: gentle sinusoidal wobble
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const wobble = Math.sin(time / 80) * 4;
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this.setAngle(wobble + (velocityX < 0 ? -2 : velocityX > 0 ? 2 : 0));
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if (this.propellerTimer <= 0) this.endPowerUp();
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} else {
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if (velocityX < 0) {
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this.setFlipX(true);
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this.setAngle(-5);
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} else if (velocityX > 0) {
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this.setFlipX(false);
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this.setAngle(5);
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} else {
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this.setAngle(0);
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}
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}
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}
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238
src/managers/EffectsManager.js
Normal file
238
src/managers/EffectsManager.js
Normal file
@@ -0,0 +1,238 @@
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import { GAME_WIDTH, GAME_HEIGHT } from '../config/game.config.js';
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const FLAME_COLORS = [0xffd700, 0xffaa00, 0xff6600, 0xff3300, 0xaa0000];
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const WIND_COLORS = [0xffffff, 0xbbddff, 0x66aaff, 0x4477cc];
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export class EffectsManager {
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constructor(scene) {
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this.scene = scene;
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this.speedLineTimer = 0;
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this.lastState = 'normal';
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this.springTrailUntil = 0;
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}
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update(player, delta) {
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if (!player || !player.active) return;
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const state = player.state;
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const now = this.scene.time.now;
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if ((state === 'rocket' || state === 'propeller') && Math.abs(player.body.velocity.y) > 150) {
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if (state === 'rocket') this._spawnFlame(player);
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else this._spawnWind(player);
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this.speedLineTimer += delta;
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if (this.speedLineTimer > 40) {
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this.speedLineTimer = 0;
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this._spawnSpeedLine();
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}
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} else if (state === 'normal' && now < this.springTrailUntil && player.body.velocity.y < -500) {
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this._spawnSpringSpark(player);
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}
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if (this.lastState !== state) {
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if ((this.lastState === 'rocket' || this.lastState === 'propeller') && state === 'normal') {
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this._spawnEndPuff(player);
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}
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this.lastState = state;
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}
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}
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startBoost(player, type) {
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this._spawnBurst(player, type);
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if (type === 'spring') {
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this.springTrailUntil = this.scene.time.now + 700;
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} else {
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this.lastState = type;
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}
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}
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_spawnSpringSpark(player) {
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const baseY = player.y + player.displayHeight / 2 - 4;
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for (let i = 0; i < 2; i++) {
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const jitter = Phaser.Math.Between(-12, 12);
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const color = Phaser.Utils.Array.GetRandom([0xffd700, 0xfff066, 0x22c55e, 0xa3e635]);
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const size = Phaser.Math.Between(4, 9);
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const p = this.scene.add.rectangle(player.x + jitter, baseY, size, size, color, 0.9).setDepth(-2);
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this.scene.tweens.add({
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targets: p,
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x: p.x + Phaser.Math.Between(-25, 25),
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y: p.y + Phaser.Math.Between(40, 90),
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scaleX: 0,
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scaleY: 0,
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alpha: 0,
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angle: Phaser.Math.Between(-180, 180),
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duration: Phaser.Math.Between(400, 600),
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ease: 'Quad.easeOut',
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onComplete: () => p.destroy(),
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});
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}
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}
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_spawnFlame(player) {
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const baseY = player.y + player.displayHeight / 2 - 6;
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const count = 3;
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for (let i = 0; i < count; i++) {
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const jitter = Phaser.Math.Between(-9, 9);
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const color = Phaser.Utils.Array.GetRandom(FLAME_COLORS);
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const size = Phaser.Math.Between(8, 16);
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const p = this.scene.add.rectangle(player.x + jitter, baseY, size, size, color, 0.95)
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.setDepth(-2);
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this.scene.tweens.add({
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targets: p,
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x: p.x + Phaser.Math.Between(-12, 12),
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y: p.y + Phaser.Math.Between(35, 80),
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scaleX: 0,
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scaleY: 0,
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alpha: 0,
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angle: Phaser.Math.Between(-180, 180),
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duration: Phaser.Math.Between(380, 650),
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ease: 'Quad.easeOut',
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onComplete: () => p.destroy(),
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});
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}
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// Spark
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if (Math.random() < 0.4) {
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const spark = this.scene.add.circle(player.x + Phaser.Math.Between(-5, 5), baseY, 2, 0xffffaa, 1)
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.setDepth(-1);
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this.scene.tweens.add({
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targets: spark,
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x: spark.x + Phaser.Math.Between(-25, 25),
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y: spark.y + Phaser.Math.Between(50, 110),
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alpha: 0,
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duration: 500,
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onComplete: () => spark.destroy(),
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});
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}
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}
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_spawnWind(player) {
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const count = 2;
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for (let i = 0; i < count; i++) {
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const angle = Phaser.Math.Between(0, 360);
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const radius = Phaser.Math.Between(20, 40);
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const startX = player.x + Math.cos(angle * Math.PI / 180) * radius;
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const startY = player.y + Math.sin(angle * Math.PI / 180) * radius * 0.5;
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const color = Phaser.Utils.Array.GetRandom(WIND_COLORS);
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const len = Phaser.Math.Between(6, 14);
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const p = this.scene.add.rectangle(startX, startY, len, 2, color, 0.75)
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.setDepth(-2);
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this.scene.tweens.add({
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targets: p,
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x: p.x + Phaser.Math.Between(-15, 15),
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y: p.y + Phaser.Math.Between(30, 80),
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alpha: 0,
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scaleX: 0.3,
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duration: Phaser.Math.Between(300, 550),
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ease: 'Quad.easeOut',
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onComplete: () => p.destroy(),
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});
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}
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}
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_spawnSpeedLine() {
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const cam = this.scene.cameras.main;
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const side = Math.random() < 0.5 ? 'left' : 'right';
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const x = side === 'left'
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? Phaser.Math.Between(0, 40)
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: Phaser.Math.Between(GAME_WIDTH - 40, GAME_WIDTH);
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const y = cam.scrollY + Phaser.Math.Between(0, GAME_HEIGHT);
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const len = Phaser.Math.Between(30, 70);
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const line = this.scene.add.rectangle(x, y, 2, len, 0xffffff, 0.45).setDepth(-1);
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this.scene.tweens.add({
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targets: line,
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y: line.y + Phaser.Math.Between(150, 280),
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alpha: 0,
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scaleY: 0.5,
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duration: Phaser.Math.Between(280, 450),
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ease: 'Quad.easeIn',
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onComplete: () => line.destroy(),
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});
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}
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_spawnBurst(player, type) {
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const cx = player.x;
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const cy = player.y;
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let colorRing, colorSpark;
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if (type === 'rocket') { colorRing = 0xff6600; colorSpark = 0xffd700; }
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else if (type === 'spring') { colorRing = 0x22c55e; colorSpark = 0xffd700; }
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else { colorRing = 0x88ccff; colorSpark = 0xffffff; }
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// Expanding ring
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const ring = this.scene.add.circle(cx, cy, 14, undefined, 0)
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.setStrokeStyle(4, colorRing, 0.9)
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.setDepth(-1);
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this.scene.tweens.add({
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targets: ring,
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scale: 6,
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alpha: 0,
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duration: 380,
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ease: 'Quad.easeOut',
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onComplete: () => ring.destroy(),
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});
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// Second slower ring
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const ring2 = this.scene.add.circle(cx, cy, 10, undefined, 0)
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.setStrokeStyle(3, colorSpark, 0.7)
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.setDepth(-1);
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this.scene.tweens.add({
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targets: ring2,
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scale: 4,
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alpha: 0,
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duration: 520,
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ease: 'Quad.easeOut',
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onComplete: () => ring2.destroy(),
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});
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// Radial sparks
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const sparkCount = type === 'rocket' ? 16 : 10;
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for (let i = 0; i < sparkCount; i++) {
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const angle = (i / sparkCount) * Math.PI * 2 + Phaser.Math.FloatBetween(-0.1, 0.1);
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const dist = Phaser.Math.Between(50, 110);
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const p = this.scene.add.rectangle(cx, cy, 5, 5, colorSpark, 1).setDepth(0);
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this.scene.tweens.add({
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targets: p,
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x: cx + Math.cos(angle) * dist,
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y: cy + Math.sin(angle) * dist,
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scaleX: 0,
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scaleY: 0,
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alpha: 0,
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duration: 500,
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ease: 'Quad.easeOut',
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onComplete: () => p.destroy(),
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});
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}
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// Brief camera punch
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if (type === 'rocket') {
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this.scene.cameras.main.shake(120, 0.006);
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} else if (type === 'spring') {
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this.scene.cameras.main.shake(60, 0.002);
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} else {
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this.scene.cameras.main.shake(80, 0.003);
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}
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}
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_spawnEndPuff(player) {
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const cx = player.x;
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const cy = player.y;
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for (let i = 0; i < 8; i++) {
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const angle = Phaser.Math.FloatBetween(0, Math.PI * 2);
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const dist = Phaser.Math.Between(30, 60);
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const size = Phaser.Math.Between(8, 16);
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const gray = Phaser.Utils.Array.GetRandom([0x888888, 0xaaaaaa, 0x666666]);
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const p = this.scene.add.rectangle(cx, cy, size, size, gray, 0.6).setDepth(-2);
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this.scene.tweens.add({
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targets: p,
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x: cx + Math.cos(angle) * dist,
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y: cy + Math.sin(angle) * dist - 15,
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scaleX: 1.5,
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scaleY: 1.5,
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alpha: 0,
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duration: Phaser.Math.Between(500, 800),
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ease: 'Quad.easeOut',
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onComplete: () => p.destroy(),
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});
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}
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}
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}
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@@ -4,6 +4,7 @@ import { Platform } from '../entities/Platform.js';
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import { PlatformManager } from '../managers/PlatformManager.js';
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import { ScoreManager } from '../managers/ScoreManager.js';
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import { AchievementsManager } from '../managers/AchievementsManager.js';
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import { EffectsManager } from '../managers/EffectsManager.js';
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import { sound } from '../managers/SoundManager.js';
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import { GAME_WIDTH, GAME_HEIGHT, SCORE, PHYSICS } from '../config/game.config.js';
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@@ -43,8 +44,7 @@ export class GameScene extends Scene {
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this.playerShadow = this.add.graphics();
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this.playerShadow.setDepth(-4);
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this.trailPoints = [];
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this.trailGraphics = this.add.graphics().setDepth(-3);
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this.effects = new EffectsManager(this);
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this.platformManager = new PlatformManager(this);
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this.achievements = new AchievementsManager(this);
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@@ -108,7 +108,7 @@ export class GameScene extends Scene {
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}
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this.updatePlayerShadow();
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this.updateTrail();
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this.effects.update(this.player, delta);
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}
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updatePlayerShadow() {
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@@ -119,32 +119,6 @@ export class GameScene extends Scene {
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this.playerShadow.fillCircle(this.player.x, this.player.y + 42, 16);
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}
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updateTrail() {
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if (!this.player.active) return;
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const isFast = this.player.state === 'rocket' || this.player.state === 'propeller';
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if (isFast && Math.abs(this.player.body.velocity.y) > 200) {
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this.trailPoints.push({ x: this.player.x, y: this.player.y, alpha: 0.5, scale: 1 });
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if (this.trailPoints.length > 15) this.trailPoints.shift();
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}
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for (let i = this.trailPoints.length - 1; i >= 0; i--) {
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const point = this.trailPoints[i];
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point.alpha -= 0.04;
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point.scale -= 0.03;
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if (point.alpha <= 0 || point.scale <= 0) {
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this.trailPoints.splice(i, 1);
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}
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}
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this.trailGraphics.clear();
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for (const point of this.trailPoints) {
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const color = this.player.state === 'rocket' ? 0xff4444 : 0x44aaff;
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this.trailGraphics.fillStyle(color, point.alpha);
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this.trailGraphics.fillCircle(point.x, point.y, 8 * point.scale);
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}
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}
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platformCollisionFilter(player, platform) {
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if (!platform || !platform.body) return false;
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if (typeof platform.isBroken === 'function' && platform.isBroken()) return false;
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@@ -171,17 +145,22 @@ export class GameScene extends Scene {
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const px = powerup.x;
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const py = powerup.y;
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const name = powerup.constructor.name.toLowerCase();
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const isSpring = name === 'spring';
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const map = { spring: 'spring', propellerhat: 'propeller', rocket: 'rocket' };
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const kind = map[name] || name;
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const consumed = powerup.onPlayerTouch(player);
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if (consumed) {
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this.createPowerupParticles(px, py);
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this.flashScreen();
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if (isSpring) sound.spring();
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else sound.powerup();
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if (this.achievements) {
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const map = { spring: 'spring', propellerhat: 'propeller', rocket: 'rocket' };
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this.achievements.onPowerup(map[name] || name);
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if (kind === 'spring') {
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sound.spring();
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this.effects.startBoost(player, 'spring');
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} else if (kind === 'propeller' || kind === 'rocket') {
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sound.powerup();
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this.effects.startBoost(player, kind);
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} else {
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sound.powerup();
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}
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if (this.achievements) this.achievements.onPowerup(kind);
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}
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}
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}
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Reference in New Issue
Block a user