Sprint 0: bug fixes and cleanup
- Fix Rocket/PropellerHat hitboxes (relative to sprite size, not magic offsets) - Spring now destroys itself on use with squash animation instead of staying invisible - Guard all powerups against double-trigger via consumed flag - Save genesis glow tween reference for clean destroy - Player.die() disables collisions (no more post-death platform bounces) - Replace hardcoded enemy spawn cap 0.5 with DIFFICULTY.maxEnemyRate - Enemy spawn position now anchored to platform X (-60/+60), not random - Powerup spawn clamped to screen bounds - Skip powerup spawn on breaking platforms (was unfair) - ScoreManager.addPoints() public method; remove direct score mutation - HUD elements use setScrollFactor(0) instead of per-frame repositioning - All magic numbers extracted to SCORE / PHYSICS / POWERUP_DURATION config - Remove dead code: showDeathVignette, drawDebug, createParticles, deathOverlay - Remove dead constants: PLATFORM_WIDTH/HEIGHT, PLAYER_MAX_SPEED, tileBias - Remove SUBMIT TO CHAIN fake button, replace with Coming Soon text - Safer cleanup loop: collect-then-destroy instead of mutating during iterate - gwei particles now have setScrollFactor(0.3) for parallax depth
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@@ -3,17 +3,14 @@ export const GAME_HEIGHT = 854;
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export const GRAVITY = 1200;
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export const JUMP_VELOCITY = -650;
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export const SUPER_JUMP_VELOCITY = -950;
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export const SUPER_JUMP_VELOCITY = -1050;
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export const ROCKET_VELOCITY = -1400;
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export const PROPELLER_VELOCITY = -950;
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export const PLAYER_SPEED = 300;
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export const PLAYER_MAX_SPEED = 400;
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export const PLATFORM_GAP_MIN = 60;
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export const PLATFORM_GAP_MAX = 120;
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export const PLATFORM_WIDTH = 80;
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export const PLATFORM_HEIGHT = 24;
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export const SPAWN_RATES = {
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stable: 0.60,
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@@ -23,14 +20,12 @@ export const SPAWN_RATES = {
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};
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export const POWERUP_RATES = {
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none: 0.91,
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spring: 0.04,
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propeller: 0.025,
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rocket: 0.015,
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rocket: 0.012,
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};
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export const ENEMY_RATES = {
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none: 0.90,
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bug: 0.10,
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};
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@@ -39,5 +34,28 @@ export const DIFFICULTY = {
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gapIncreasePer1000: 12,
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maxGap: 160,
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enemyIncreasePer1000: 0.015,
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maxEnemyRate: 0.25,
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maxEnemyRate: 0.30,
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};
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export const SCORE = {
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basePoints: 10,
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genesisBonus: 50,
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genesisJumps: 5,
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genesisMultiplier: 2,
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stompBonus: 25,
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comboStep: 0.1,
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comboMax: 3,
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fallResetDistance: 300,
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};
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export const PHYSICS = {
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stompTolerance: 12,
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coyoteTime: 110,
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jumpBufferTime: 130,
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variableJumpCutoff: 0.45,
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};
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export const POWERUP_DURATION = {
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propeller: 3500,
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rocket: 3000,
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};
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