Initial commit: Naddie Jump — Monad Edition

This commit is contained in:
2026-05-23 15:33:42 +07:00
commit 7439f8f267
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test-game.py Normal file
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from playwright.sync_api import sync_playwright
import time
import os
screenshots_dir = "/home/anril/naddie-jump/test-screenshots"
os.makedirs(screenshots_dir, exist_ok=True)
console_errors = []
console_logs = []
def handle_console(msg):
console_logs.append(f"[{msg.type}] {msg.text}")
if msg.type == "error":
console_errors.append(msg.text)
with sync_playwright() as p:
browser = p.chromium.launch(headless=True)
context = browser.new_context(viewport={"width": 480, "height": 854})
page = context.new_page()
page.on("console", handle_console)
page.on("pageerror", lambda err: console_errors.append(str(err)))
print("Opening game...")
page.goto("http://localhost:5173/")
time.sleep(2)
# Screenshot 1: Menu
page.screenshot(path=f"{screenshots_dir}/01-menu.png")
print("Screenshot: menu")
# Click START GAME
print("Clicking START GAME...")
page.click("text=START GAME")
time.sleep(1)
# Screenshot 2: Game start
page.screenshot(path=f"{screenshots_dir}/02-game-start.png")
print("Screenshot: game start")
# Simulate gameplay - press left/right arrows
print("Simulating gameplay...")
for i in range(30):
if i % 4 < 2:
page.keyboard.press("ArrowRight")
else:
page.keyboard.press("ArrowLeft")
time.sleep(0.15)
# Screenshot 3: After playing
page.screenshot(path=f"{screenshots_dir}/03-gameplay.png")
print("Screenshot: gameplay")
time.sleep(2)
# Screenshot 4: Final state
page.screenshot(path=f"{screenshots_dir}/04-final.png")
print("Screenshot: final")
browser.close()
print("\n=== CONSOLE LOGS ===")
for log in console_logs:
print(log)
print("\n=== ERRORS ===")
if console_errors:
for err in console_errors:
print(err)
else:
print("No errors!")
print(f"\nScreenshots saved to: {screenshots_dir}")