Doodle-jump camera and remove player shadow

- Camera now uses a trigger line at 42% from top. Player rises/falls
  freely below the line; camera only scrolls up past it, never down.
- Remove playerShadow graphics that followed the hero around.
- Ignore .vercel-cli-config (CLI auth cache used as Windows workaround).
This commit is contained in:
2026-05-23 20:43:49 +07:00
parent 07b670fb09
commit 1062b2855a
2 changed files with 10 additions and 19 deletions

3
.gitignore vendored
View File

@@ -35,3 +35,6 @@ rocket_preview.png
# Agent notes — local only, useful for AI sessions but not for public repo
AGENTS.md
# Vercel CLI auth cache (workaround for Windows EXDEV issue)
.vercel-cli-config/