Doodle-jump camera and remove player shadow
- Camera now uses a trigger line at 42% from top. Player rises/falls freely below the line; camera only scrolls up past it, never down. - Remove playerShadow graphics that followed the hero around. - Ignore .vercel-cli-config (CLI auth cache used as Windows workaround).
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@@ -35,3 +35,6 @@ rocket_preview.png
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# Agent notes — local only, useful for AI sessions but not for public repo
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AGENTS.md
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# Vercel CLI auth cache (workaround for Windows EXDEV issue)
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.vercel-cli-config/
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