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laude/src/renderer/src/lib/dev-api.ts

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import {
DEFAULT_SETTINGS,
nextMealOccurrence,
type AppState,
type Challenge,
type DiagnosticsInfo,
type Exercise,
type GameId,
type GameStatus,
type HistoryEntry,
type Meal,
type RendererErrorReport,
type Settings,
type Tick,
type UpdaterStatus
} from '@shared/types'
type Api = Window['api']
type Handler<T> = (payload: T) => void
const now = Date.now()
let state: AppState = {
exercises: [
{
id: 'dev-ex-squats',
name: 'Приседания',
reps: 10,
icon: 'Activity',
intervalMinutes: 30,
enabled: true,
nextFireAt: now - 90_000,
lastDoneAt: now - 2 * 60 * 60 * 1000,
category: 'exercise',
dailyGoal: 40,
adaptive: true
},
{
id: 'dev-ex-eyes',
name: 'Отдых глазам 20-20-20',
reps: 1,
icon: 'Eye',
intervalMinutes: 20,
enabled: true,
nextFireAt: now + 9 * 60_000,
category: 'eyes'
},
{
id: 'dev-ex-water',
name: 'Стакан воды',
reps: 1,
icon: 'GlassWater',
intervalMinutes: 60,
enabled: true,
nextFireAt: now + 26 * 60_000,
category: 'hydration',
dailyGoal: 6
},
{
id: 'dev-ex-posture',
name: 'Проверь осанку',
reps: 1,
icon: 'PersonStanding',
intervalMinutes: 25,
enabled: false,
nextFireAt: now + 25 * 60_000,
category: 'posture'
}
],
meals: [
{
id: 'dev-meal-breakfast',
name: 'Завтрак',
time: '08:00',
icon: 'Coffee',
enabled: true,
days: [],
nextFireAt: nextMealOccurrence('08:00', [], now),
lastDoneAt: now - 5 * 60 * 60 * 1000
},
{
id: 'dev-meal-lunch',
name: 'Обед',
time: '13:00',
icon: 'UtensilsCrossed',
enabled: true,
days: [],
nextFireAt: nextMealOccurrence('13:00', [], now)
},
{
id: 'dev-meal-dinner',
name: 'Ужин',
time: '19:00',
icon: 'Soup',
enabled: false,
days: [],
nextFireAt: nextMealOccurrence('19:00', [], now)
}
],
settings: {
...DEFAULT_SETTINGS,
lastSeenVersion: '0.6.5'
},
challenges: [
{
id: 'dev-ch-deaths',
name: 'За смерти в Dota',
gameId: 'dota2',
stat: 'deaths',
multiplier: 3,
exerciseName: 'Приседания',
icon: 'Activity',
enabled: true
},
{
id: 'dev-ch-kills',
name: 'За убийства',
gameId: 'dota2',
stat: 'kills',
multiplier: 1,
exerciseName: 'Отжимания',
icon: 'Dumbbell',
enabled: false
}
],
gamesEnabled: { dota2: true }
}
let history: HistoryEntry[] = [
{
ts: now - 2 * 60 * 60 * 1000,
exerciseId: 'dev-ex-squats',
action: 'done',
reps: 10,
name: 'Приседания',
source: 'reminder'
},
{
ts: now - 5 * 60 * 60 * 1000,
exerciseId: 'meal:dev-meal-breakfast',
action: 'done',
reps: 1,
name: 'Завтрак',
source: 'meal'
},
{
ts: now - 26 * 60 * 60 * 1000,
exerciseId: 'dev-ex-eyes',
action: 'done',
reps: 1,
name: 'Отдых глазам 20-20-20',
source: 'reminder'
},
{
ts: now - 48 * 60 * 60 * 1000,
exerciseId: 'dev-ex-squats',
action: 'done',
reps: 10,
name: 'Приседания',
source: 'reminder'
}
]
let games: GameStatus[] = [
{
id: 'dota2',
name: 'Dota 2',
installed: true,
installPath:
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\dota 2 beta',
integrationActive: false,
launchOption: '-gamestateintegration',
launchOptionStatus: 'queued',
steamRunning: true,
enabled: true
}
]
let updaterStatus: UpdaterStatus = {
kind: 'not-available',
currentVersion: '0.6.5',
lastCheckedAt: now - 12 * 60_000
}
const stateHandlers = new Set<Handler<AppState>>()
const tickHandlers = new Set<Handler<Tick[]>>()
const historyHandlers = new Set<Handler<void>>()
const gamesHandlers = new Set<Handler<GameStatus[]>>()
const updaterHandlers = new Set<Handler<UpdaterStatus>>()
const themeHandlers = new Set<Handler<'light' | 'dark'>>()
const emptyUnsub = (): void => undefined
let tickTimer: number | undefined
function cloneState(): AppState {
return structuredClone(state)
}
function emitState(): void {
const snapshot = cloneState()
stateHandlers.forEach((handler) => handler(snapshot))
}
function emitHistory(): void {
historyHandlers.forEach((handler) => handler())
}
function emitGames(): void {
const snapshot = structuredClone(games)
gamesHandlers.forEach((handler) => handler(snapshot))
}
function emitUpdater(): void {
updaterHandlers.forEach((handler) => handler(updaterStatus))
}
function pushHistory(entry: HistoryEntry): void {
history = [entry, ...history]
emitHistory()
}
function findExercise(id: string): Exercise {
const exercise = state.exercises.find((item) => item.id === id)
if (!exercise) throw new Error(`Unknown exercise ${id}`)
return exercise
}
function findMeal(id: string): Meal {
const meal = state.meals.find((item) => item.id === id)
if (!meal) throw new Error(`Unknown meal ${id}`)
return meal
}
function nextId(prefix: string): string {
return `${prefix}-${Math.random().toString(36).slice(2, 9)}`
}
function subscribe<T>(set: Set<Handler<T>>, handler: Handler<T>): () => void {
set.add(handler)
return () => set.delete(handler)
}
function buildTicks(): Tick[] {
return state.exercises.map((exercise) => ({
exerciseId: exercise.id,
enabled: exercise.enabled,
msUntilFire: exercise.nextFireAt - Date.now()
}))
}
if (import.meta.hot) {
import.meta.hot.dispose(() => {
if (tickTimer !== undefined) window.clearInterval(tickTimer)
})
}
export function installDevApi(): void {
if (window.api || !import.meta.env.DEV) return
const api: Api = {
getState: async () => cloneState(),
addExercise: async (input) => {
const exercise: Exercise = {
...input,
id: nextId('dev-ex'),
nextFireAt: Date.now() + input.intervalMinutes * 60_000
}
state = { ...state, exercises: [...state.exercises, exercise] }
emitState()
return structuredClone(exercise)
},
updateExercise: async (id, patch) => {
let updated = findExercise(id)
state = {
...state,
exercises: state.exercises.map((exercise) => {
if (exercise.id !== id) return exercise
updated = { ...exercise, ...patch, id }
return updated
})
}
emitState()
return structuredClone(updated)
},
deleteExercise: async (id) => {
const before = state.exercises.length
state = {
...state,
exercises: state.exercises.filter((exercise) => exercise.id !== id)
}
emitState()
return state.exercises.length !== before
},
toggleExercise: async (id, enabled) => {
return api.updateExercise(id, { enabled })
},
markDone: async (id, actualReps) => {
const exercise = findExercise(id)
const updated = await api.updateExercise(id, {
lastDoneAt: Date.now(),
nextFireAt: Date.now() + exercise.intervalMinutes * 60_000
})
pushHistory({
ts: Date.now(),
exerciseId: id,
action: 'done',
actualReps,
reps: exercise.reps,
name: exercise.name,
source: 'reminder'
})
return updated
},
snooze: async (id, minutes) => {
return api.updateExercise(id, {
nextFireAt: Date.now() + minutes * 60_000
})
},
skip: async (id) => {
const exercise = findExercise(id)
const updated = await api.updateExercise(id, {
nextFireAt: Date.now() + exercise.intervalMinutes * 60_000
})
pushHistory({
ts: Date.now(),
exerciseId: id,
action: 'skip',
reps: exercise.reps,
name: exercise.name,
source: 'reminder'
})
return updated
},
addMeal: async (input) => {
const meal: Meal = {
...input,
id: nextId('dev-meal'),
nextFireAt: nextMealOccurrence(input.time, input.days, Date.now())
}
state = { ...state, meals: [...state.meals, meal] }
emitState()
return structuredClone(meal)
},
updateMeal: async (id, patch) => {
let updated = findMeal(id)
state = {
...state,
meals: state.meals.map((meal) => {
if (meal.id !== id) return meal
updated = { ...meal, ...patch, id }
if (
(patch.time !== undefined ||
patch.days !== undefined ||
patch.enabled !== undefined) &&
patch.nextFireAt === undefined
) {
updated.nextFireAt = nextMealOccurrence(
updated.time,
updated.days,
Date.now()
)
}
return updated
})
}
emitState()
return structuredClone(updated)
},
deleteMeal: async (id) => {
const before = state.meals.length
state = { ...state, meals: state.meals.filter((meal) => meal.id !== id) }
emitState()
return state.meals.length !== before
},
toggleMeal: async (id, enabled) => api.updateMeal(id, { enabled }),
markMealDone: async (id) => {
const meal = findMeal(id)
const updated = await api.updateMeal(id, {
lastDoneAt: Date.now(),
nextFireAt: nextMealOccurrence(meal.time, meal.days, Date.now())
})
pushHistory({
ts: Date.now(),
exerciseId: `meal:${id}`,
action: 'done',
reps: 1,
name: meal.name,
source: 'meal'
})
return updated
},
updateSettings: async (patch: Partial<Settings>) => {
state = { ...state, settings: { ...state.settings, ...patch } }
if (patch.theme === 'light' || patch.theme === 'dark') {
themeHandlers.forEach((handler) =>
handler(patch.theme as 'light' | 'dark')
)
}
emitState()
return structuredClone(state.settings)
},
getAccentColor: async () => '#ff6b35',
getOsTheme: async () => 'light',
getAppVersion: async () => '0.6.5',
getMeetingActive: async () => false,
getDiagnostics: async () => diagnostics(),
openLogsFolder: async () => ({ ok: true }),
copyDiagnostics: async () => diagnostics(),
reportRendererError: async (report: RendererErrorReport) => {
console.warn('[dev-api] renderer error', report)
return true
},
pauseAll: async () => {
await api.updateSettings({ globalEnabled: false })
},
resumeAll: async () => {
await api.updateSettings({ globalEnabled: true })
},
quit: async () => undefined,
reminderClose: async () => undefined,
minimizeMain: () => undefined,
toggleMaximizeMain: () => undefined,
isMaximizedMain: async () => false,
closeMain: () => undefined,
hideMain: () => undefined,
listGames: async () => structuredClone(games),
installGame: async (id: GameId) => {
games = games.map((game) =>
game.id === id
? {
...game,
enabled: true,
integrationActive: true,
launchOptionStatus: 'applied'
}
: game
)
emitGames()
return structuredClone(games.find((game) => game.id === id)!)
},
uninstallGame: async (id: GameId) => {
games = games.map((game) =>
game.id === id
? { ...game, enabled: false, integrationActive: false }
: game
)
emitGames()
return structuredClone(games.find((game) => game.id === id)!)
},
toggleGame: async (id, enabled) => {
games = games.map((game) =>
game.id === id ? { ...game, enabled } : game
)
state = {
...state,
gamesEnabled: { ...state.gamesEnabled, [id]: enabled }
}
emitGames()
emitState()
},
openGameLaunchOptions: async () => undefined,
addChallenge: async (input) => {
const challenge: Challenge = { ...input, id: nextId('dev-ch') }
state = { ...state, challenges: [...state.challenges, challenge] }
emitState()
return structuredClone(challenge)
},
updateChallenge: async (id, patch) => {
let updated = state.challenges.find((challenge) => challenge.id === id)
if (!updated) throw new Error(`Unknown challenge ${id}`)
state = {
...state,
challenges: state.challenges.map((challenge) => {
if (challenge.id !== id) return challenge
updated = { ...challenge, ...patch, id }
return updated
})
}
emitState()
return structuredClone(updated)
},
deleteChallenge: async (id) => {
const before = state.challenges.length
state = {
...state,
challenges: state.challenges.filter((challenge) => challenge.id !== id)
}
emitState()
return state.challenges.length !== before
},
toggleChallenge: async (id, enabled) => {
return api.updateChallenge(id, { enabled })
},
markChallengeDone: async (id, reps) => {
const challenge = state.challenges.find((item) => item.id === id)
pushHistory({
ts: Date.now(),
exerciseId: `challenge:${id}`,
action: 'done',
actualReps: reps,
reps,
name: challenge?.exerciseName ?? challenge?.name,
source: 'match'
})
return true
},
closeMatchSummary: async () => undefined,
simulateMatchEnd: async () => undefined,
updaterStatus: async () => updaterStatus,
updaterCheck: async () => {
updaterStatus = {
kind: 'not-available',
currentVersion: '0.6.5',
lastCheckedAt: Date.now()
}
emitUpdater()
return updaterStatus
},
updaterDownload: () => undefined,
updaterInstall: () => undefined,
getHistory: async (sinceMs) =>
structuredClone(
sinceMs === undefined
? history
: history.filter((entry) => entry.ts >= sinceMs)
),
clearHistory: async (beforeTs) => {
const before = history.length
history =
beforeTs === undefined
? history
: history.filter((entry) => entry.ts >= beforeTs)
emitHistory()
return before - history.length
},
exportState: async () => ({
ok: true,
canceled: false,
path: 'C:\\Users\\Demo\\Desktop\\razomnis-backup.json'
}),
importState: async () => ({ ok: true, canceled: false }),
onTick: (handler) => subscribe(tickHandlers, handler),
onFire: () => emptyUnsub,
onFireMeal: () => emptyUnsub,
onMatchEnd: () => emptyUnsub,
onStateChanged: (handler) => subscribe(stateHandlers, handler),
onThemeChanged: (handler) => subscribe(themeHandlers, handler),
onAccentChanged: () => emptyUnsub,
onGamesChanged: (handler) => subscribe(gamesHandlers, handler),
onUpdaterStatus: (handler) => subscribe(updaterHandlers, handler),
onMaximizeChanged: () => emptyUnsub,
onMeetingChanged: () => emptyUnsub,
onHistoryChanged: (handler) => subscribe(historyHandlers, handler)
}
window.api = api
tickTimer = window.setInterval(() => {
const ticks = buildTicks()
tickHandlers.forEach((handler) => handler(ticks))
}, 1000)
}
function diagnostics(): DiagnosticsInfo {
return {
generatedAt: Date.now(),
app: {
version: '0.6.5',
isPackaged: false,
platform: 'win32',
arch: 'x64'
},
runtime: {
electron: 'dev',
chrome: 'dev',
node: 'dev'
},
paths: {
userData: 'dev-renderer',
store: 'dev-renderer',
logs: 'dev-renderer'
},
store: {
bytes: null,
exercises: state.exercises.length,
meals: state.meals.length,
challenges: state.challenges.length,
history: history.length
},
updater: updaterStatus,
games,
gsi: {
running: games.some((game) => game.integrationActive),
port: 38087,
baseUrl: 'http://127.0.0.1:38087'
},
meetingActive: false
}
}