Files
laude/src/main/ipc.ts
AnRil 5a9ec04ba8 feat(whatsnew): экран «Что нового» — автопоказ после апдейта + кнопка в Settings
- src/shared/release-notes.ts — статический реестр заметок per-version
  (RU + EN), с тегами new/fix/security/perf для tint'а иконок.
- Settings.lastSeenVersion — версия, для которой пользователь видел
  модалку. Валидатор регэксом /^\d+\.\d+\.\d+(-[\w.]+)?$/.
- IPC.getAppVersion → app.getVersion() для renderer'а.
- WhatsNewModal — список пунктов с цветовыми иконками. Footer-кнопка
  «Понятно» / «Got it».
- App.tsx: после hydrate смотрит lastSeenVersion → current. Если
  расходятся и есть пропущенные заметки → автопоказ. На первой
  записи (lastSeenVersion === undefined) — тихо записываем, без
  модалки, чтобы не бить нового пользователя CHANGELOG'ом.
- Settings → раздел «О приложении» → кнопка «Открыть» показывает
  модалку с заметками всех релизов.
2026-05-22 13:59:29 +07:00

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import {
ipcMain,
nativeTheme,
systemPreferences,
BrowserWindow,
app,
dialog,
shell
} from 'electron'
import { readFileSync, writeFileSync } from 'node:fs'
import { IPC } from '@shared/ipc'
import type { Exercise, GameId, Settings } from '@shared/types'
import {
addChallenge,
addExercise,
clearHistory,
deleteChallenge,
deleteExercise,
exportState,
getHistory,
getState,
getStateForRenderer,
importState,
markDone,
setGameEnabled,
skip,
snooze,
updateChallenge,
updateExercise,
updateSettings
} from './store'
import { broadcastState } from './state-actions'
import { setAutostart, isAutostartEnabled } from './autostart'
import { setPaused, forceCheck } from './scheduler'
import { hideReminderWindow, getMainWindow } from './windows'
import { refreshMenu } from './tray'
import {
broadcastGames,
installGame,
listGamesStatus,
simulateMatchEnd,
toggleGame,
uninstallGame
} from './games/registry'
import {
checkForUpdates,
downloadUpdate,
getUpdaterStatus,
quitAndInstall
} from './updater'
import {
validateActualReps,
validateChallengeInput,
validateChallengePatch,
validateExerciseInput,
validateExercisePatch,
validateId,
validateSettingsPatch,
validateSnoozeMinutes
} from './validate'
export function registerIpc(): void {
ipcMain.handle(IPC.getState, () => {
// Без history (см. getStateForRenderer) и с актуальным значением
// autostart из OS — мутацию делаем по копии, не по cache.
const state = getStateForRenderer()
state.settings = {
...state.settings,
startWithWindows: isAutostartEnabled()
}
return state
})
ipcMain.handle(IPC.addExercise, (_e, input: unknown) => {
const safe = validateExerciseInput(input)
if (!safe) return null
const ex = addExercise(safe)
broadcastState()
return ex
})
ipcMain.handle(
IPC.updateExercise,
(_e, idRaw: unknown, patchRaw: unknown) => {
const id = validateId(idRaw)
const patch = validateExercisePatch(patchRaw)
if (!id || !patch) return null
const ex = updateExercise(id, patch)
broadcastState()
return ex
}
)
ipcMain.handle(IPC.deleteExercise, (_e, idRaw: unknown) => {
const id = validateId(idRaw)
if (!id) return false
const ok = deleteExercise(id)
broadcastState()
return ok
})
ipcMain.handle(
IPC.toggleExercise,
(_e, idRaw: unknown, enabledRaw: unknown) => {
const id = validateId(idRaw)
if (!id || typeof enabledRaw !== 'boolean') return null
const patch: Partial<Exercise> = { enabled: enabledRaw }
if (enabledRaw) {
const ex = getState().exercises.find((e) => e.id === id)
if (ex) patch.nextFireAt = Date.now() + ex.intervalMinutes * 60_000
}
const ex = updateExercise(id, patch)
broadcastState()
return ex
}
)
ipcMain.handle(IPC.markDone, (_e, idRaw: unknown, repsRaw?: unknown) => {
const id = validateId(idRaw)
if (!id) return null
const ex = markDone(id, validateActualReps(repsRaw))
broadcastState()
return ex
})
ipcMain.handle(IPC.snooze, (_e, idRaw: unknown, minRaw: unknown) => {
const id = validateId(idRaw)
const minutes = validateSnoozeMinutes(minRaw)
if (!id || minutes === null) return null
const ex = snooze(id, minutes)
broadcastState()
return ex
})
ipcMain.handle(IPC.skip, (_e, idRaw: unknown) => {
const id = validateId(idRaw)
if (!id) return null
const ex = skip(id)
broadcastState()
return ex
})
ipcMain.handle(IPC.updateSettings, (_e, patchRaw: unknown) => {
const patch = validateSettingsPatch(patchRaw)
if (!patch) return null
if (patch.startWithWindows !== undefined) {
setAutostart(patch.startWithWindows)
}
const merged: Partial<Settings> = { ...patch }
if (patch.startWithWindows !== undefined) {
merged.startWithWindows = isAutostartEnabled()
}
const settings = updateSettings(merged)
broadcastState()
// Language change reflects in the tray menu next time it's opened.
if (patch.language !== undefined) refreshMenu()
return settings
})
ipcMain.handle(IPC.pauseAll, () => {
setPaused(true)
refreshMenu()
})
ipcMain.handle(IPC.resumeAll, () => {
setPaused(false)
forceCheck()
refreshMenu()
})
ipcMain.handle(IPC.getAccentColor, () => {
try {
return '#' + systemPreferences.getAccentColor()
} catch {
return '#5B8DEF'
}
})
ipcMain.handle(IPC.getOsTheme, () =>
nativeTheme.shouldUseDarkColors ? 'dark' : 'light'
)
ipcMain.handle(IPC.getAppVersion, () => app.getVersion())
ipcMain.handle(IPC.quit, () => app.quit())
ipcMain.handle(IPC.reminderClose, () => hideReminderWindow())
ipcMain.on(IPC.minimizeMain, (event) => {
BrowserWindow.fromWebContents(event.sender)?.minimize()
})
ipcMain.on(IPC.toggleMaximizeMain, (event) => {
const win = BrowserWindow.fromWebContents(event.sender)
if (!win) return
if (win.isMaximized()) win.unmaximize()
else win.maximize()
})
ipcMain.handle(IPC.isMaximizedMain, (event) => {
return BrowserWindow.fromWebContents(event.sender)?.isMaximized() ?? false
})
ipcMain.on(IPC.closeMain, () => {
const main = getMainWindow()
if (!main) return
if (getState().settings.minimizeToTray) main.hide()
else main.close()
})
ipcMain.on(IPC.hideMain, () => getMainWindow()?.hide())
// Games
ipcMain.handle(IPC.gamesList, async () => listGamesStatus())
ipcMain.handle(IPC.gameInstall, async (_e, id: GameId) => {
const status = await installGame(id)
setGameEnabled(id, true)
await toggleGame(id, true)
const all = await listGamesStatus()
broadcastGames(all)
broadcastState()
return status
})
ipcMain.handle(IPC.gameUninstall, async (_e, id: GameId) => {
const status = await uninstallGame(id)
setGameEnabled(id, false)
const all = await listGamesStatus()
broadcastGames(all)
broadcastState()
return status
})
ipcMain.handle(IPC.gameToggle, async (_e, id: GameId, enabled: boolean) => {
setGameEnabled(id, enabled)
await toggleGame(id, enabled)
const all = await listGamesStatus()
broadcastGames(all)
broadcastState()
})
ipcMain.handle(IPC.gameOpenLaunchOptions, (_e, _id: GameId) => {
// Opens Steam's library; user manually adds launch options.
shell.openExternal('steam://nav/games/details/570')
})
// Challenges
ipcMain.handle(IPC.addChallenge, (_e, input: unknown) => {
const safe = validateChallengeInput(input)
if (!safe) return null
const c = addChallenge(safe)
broadcastState()
return c
})
ipcMain.handle(
IPC.updateChallenge,
(_e, idRaw: unknown, patchRaw: unknown) => {
const id = validateId(idRaw)
const patch = validateChallengePatch(patchRaw)
if (!id || !patch) return null
const c = updateChallenge(id, patch)
broadcastState()
return c
}
)
ipcMain.handle(IPC.deleteChallenge, (_e, idRaw: unknown) => {
const id = validateId(idRaw)
if (!id) return false
const ok = deleteChallenge(id)
broadcastState()
return ok
})
ipcMain.handle(
IPC.toggleChallenge,
(_e, idRaw: unknown, enabledRaw: unknown) => {
const id = validateId(idRaw)
if (!id || typeof enabledRaw !== 'boolean') return null
const c = updateChallenge(id, { enabled: enabledRaw })
broadcastState()
return c
}
)
ipcMain.handle(IPC.closeMatchSummary, () => hideReminderWindow())
// Dev helper: simulate a match end with given stats. NEVER registered in
// packaged builds — a compromised renderer (XSS, malicious npm dep) could
// otherwise fabricate arbitrary match-end events at will.
if (!app.isPackaged) {
ipcMain.handle(
IPC.devSimulateMatchEnd,
(_e, id: GameId, stats: Record<string, number>) => {
simulateMatchEnd(id, stats)
}
)
}
// Auto-updater
ipcMain.handle(IPC.updaterStatus, () => getUpdaterStatus())
ipcMain.handle(IPC.updaterCheck, () => checkForUpdates())
// download/install — fire-and-forget. Прогресс и завершение приходят в
// renderer через evtUpdaterStatus, ждать promise бессмысленно — renderer
// только зря держал бы `busy=true` весь download (минуты на медленной сети).
ipcMain.on(IPC.updaterDownload, () => {
void downloadUpdate()
})
ipcMain.on(IPC.updaterInstall, () => quitAndInstall())
// History
ipcMain.handle(IPC.getHistory, (_e, sinceMs?: number) => getHistory(sinceMs))
ipcMain.handle(IPC.clearHistory, (_e, beforeTs?: number) =>
clearHistory(beforeTs)
)
// Export / Import. Используем native save/open dialogs Electron'а
// renderer не получает прямого доступа к ФС.
ipcMain.handle(IPC.exportState, async (event) => {
const win = BrowserWindow.fromWebContents(event.sender) ?? undefined
const stamp = new Date()
.toISOString()
.replace(/[:T]/g, '-')
.slice(0, 16)
const defaultPath = `laude-backup-${stamp}.json`
const result = await dialog.showSaveDialog(win!, {
title: 'Сохранить резервную копию',
defaultPath,
filters: [{ name: 'JSON', extensions: ['json'] }]
})
if (result.canceled || !result.filePath) return { ok: false, path: null }
try {
writeFileSync(result.filePath, exportState(), 'utf-8')
return { ok: true, path: result.filePath }
} catch (e) {
return { ok: false, path: null, error: String(e) }
}
})
ipcMain.handle(IPC.importState, async (event) => {
const win = BrowserWindow.fromWebContents(event.sender) ?? undefined
const result = await dialog.showOpenDialog(win!, {
title: 'Восстановить из резервной копии',
properties: ['openFile'],
filters: [{ name: 'JSON', extensions: ['json'] }]
})
if (result.canceled || result.filePaths.length === 0) {
return { ok: false }
}
try {
const raw = readFileSync(result.filePaths[0], 'utf-8')
const ok = importState(raw)
if (ok) broadcastState()
return { ok }
} catch (e) {
return { ok: false, error: String(e) }
}
})
}